Procedural Animation2025

Unreal Engine 5 - Procedural Walk

Autodesk MayaUnreal Engine

This project was a great exercise into procedural animation in Unreal Engine 5. using the Control Rig. I based this project on the “Spider Robot” model from Sketchfab (by Legend) and created a simple rig for it, as it seemed fun for exploring procedural robotic movement. My goal for this project was to understand how procedural animation actually works in practice and how to get an end result quickly. But this time instead of creating keyframed animations, I used Blueprinting logic to drive the system, carefully controlling the timing and movement of each leg to achieve a believable walkcycle. This was largely made possible by following the tutorial from Lincoln Margison, which provided a solid starting point and a reliable reference. I spent time experimenting, tweaking parameters, pushing the system to see how it would behave, and trying to understand why some approaches worked while others didn’t. What I enjoyed most was how immediate and responsive everything felt. Any change in the Control Rig could be seen instantly in the engine, which made experimenting really engaging and allowed the system to grow and improve gradually. When the system finally started coming together and the movement began to feel some what believable, it was genuinely satisfying and truly a lot of fun to watch it all work. Overall, this project gave me a much greater appreciation for procedural systems. It also inspired me to explore them further in future projects, particularly to see how they can be implemented additively with keyframed animations. Time frame: 8 hours Used software: • Unreal Engine 5 - Control Rig

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